ADDRESS: 1820 W. WASHINGTON CENTER RD., FORT WAYNE, IN 46818 | PHONE: 260-387-7254 | EMAIL: INFO@EAGLES3512.COM
SECTION I – GENERAL HOUSE RULES
1. As used herein, “Eagles 3512 Game Nights” reserves the right to refuse anyone entry into the Poker Room, in its sole and absolute discretion.
2. Individuals who are excluded from game night facilities, either through a government program or by their own request, are not eligible.
3. Eagles 3512 Game Nights reserves the right to accommodate players based on special needs.
4. Floor decisions are final.
5. Players must protect their own hands at all times.
6. Management reserves the right to make decisions, which are as fair and equitable as possible. Therefore, under extreme circumstances, it may decide to award a pot or decision to a player who is clearly entitled to it in the spirit of the rule rather than using the literal interpretation.
7. Discourteous behavior, disrespect towards staff and other players, or abusive language will not be tolerated, and may result in removal from the room.
8. Minimum/Maximum Buy-ins Are As Followed:
a. $1/2 No-Limit Hold’em
i. MINIMUM: $60
ii. MAXIMUM: $300 (At Table Start) & 70% Of Largest Stack Thereafter
b. $2/5 No-Limit Hold’em
i. MINIMUM: $300
ii. MAXIMUM: $1,000 (At Table Start) & 70% Of Largest Stack Thereafter
c. Each player will be allowed one (1) short buy of any amount after they have made at least one buy-in minimum buy-in.
9. A live “straddle bet” is allowed in all blind games. Action begins with the player to the left of the straddle. The player who posts the straddle has last action for the first round of betting and is allowed to raise. The amount of the straddle can range from 2x – 5x the big blind. Unless otherwise specified, a player can straddle from either under-the-gun or from the button, with the button having precedence. The minimum allowed raise after the straddle is three times the big blind. A mandatory straddle will not be enforced, even if every player at the table agrees; a new player will not be forced to straddle.
10. Players are not permitted to transfer tables without House consent.
11. The House has the right to request a standard of behavior and dress befitting ladies and gentlemen.
12. A player may request to see another player’s hand if:
a. Collusion is suspected, and then only in the presence of a floor-person.
b. They have voluntarily contributed to the pot at any point.
13. The winning hand must show all cards prior to the pot being pushed, unless that hand is the only live hand remaining. Cards speak for themselves. Dealers will assist in reading hands and assigning the correct value to any tabled hand.
14. A verbal statement of fold, check, call, raise or a specific size bet is binding on an active player.
15. Action out of turn will be binding if the action to that participant has not changed. A check, call or fold is not considered action changing. If a participant acts out of turn and the action changes, the person who acted out of turn may change their action by calling, raising or folding and may have their chips returned. Participants may not intentionally act out of turn to influence play before them.
16. Conditional statements of definite future action WILL be binding i.e. “If-then” statements such as “if you bet, then I will raise.” Or “I have to call you”. Trying to influence action is strongly discouraged and many forms can be left up to interpretation. Refrain from these types of actions.
17. Cards must remain on the table at all times.
18. Only one player per hand.
19. A boxed card is a card discovered face up in the deck. It will be treated as a meaningless scrap of paper. A boxed card will be replaced by the next card below it in the deck, except when the next card has already been dealt facedown to another player and mixed in with other downcards. In that case, the card that was face up in the deck will be replaced after all other cards are dealt for that round. If 2 or more boxed cards appear during the hand, that hand in progress will be void, and all monies returned to the players involved.
20. Foreign cards in a deck void a hand.
21. All cell phones and other voice-enabled and “ringing” devices are allowed as long as it does not impede the progress of the game. Participants not involved in a hand (cards in muck) shall be permitted to text/email at the table, but shall not be permitted to text/email any other participant at the table. If Eagles 3512 Charity Game Nights, acting in its sole and absolute discretion, believes a participant is communicating with another participant at the table, both parties will be immediately removed from the Poker Room.
22. Participants are allowed to use as approved electronic devices, iPods, MP3 and other music player or noise reduction headsets during Live Action play as long as their use does not interfere with play. Approved electronic devices are not used to collude or cheat in anyway. No cell phones or other communication device can be placed on the poker table.
23. Participants must remove themselves from the table in order to speak (have a conversation) on their phone. If a player is speaking on the phone with live cards, their hand will be dead.
24. Only English may be spoken at the table while cards are in play. This also applies to those who are watching a game and communicating with a player in the game. Speaking a foreign language while any hand is in progress is not allowed, regardless of whether a player has cards or not.
25. No tobacco products of any kind are allowed in the Poker Room. This includes cigarettes, chewing tobacco. Electronic cigarette devices are allowed.
26. House Rake is 10%, up to $7 maximum.
SECTION II – PLAYER CONDUCT AND LIVE GAME INTEGRITY
The following is a list of violations that may result in removal from and probable permanent barring from the poker room.
27. Verbally or physically threatening any patron or employee.
28. Using profanity or obscene language. The occasional outburst may be tolerated, but players should be given a warning by the dealer regarding profanity. Obscene expletives or lewdness will not be tolerated.
29. Collusion with another player or any other form of cheating is completely unacceptable and can be grounds for immediate and permanent expulsion from the room.
30. Creating a disturbance by arguing, shouting, or making excessive noise.
31. Throwing, tearing, bending, or crumpling cards.
32. Destroying or defacing property.
33. Using an illegal substance or being too intoxicated.
34. Deliberately acting out of turn.
35. Deliberately splashing chips into the pot.
36. Proposing or agreeing to check a hand out when another player is all-in.
37. Revealing the contents of a live hand in a multi-handed pot before the betting is complete.
38. Revealing the contents of a folded hand before the betting is complete. Do not divulge the contents of a hand during a deal even to someone not in the pot, so you do not leave any possibility of the information being transmitted to an active player.
39. Needlessly stalling the action of a game.
40. Deliberately discarding hands away from the muck. Cards should be released in a low line of flight, at a moderate rate of speed; not at the dealer’s hands or chip-rack.
41. Stacking chips in a manner that interferes with dealing or viewing cards. Participants are entitled to a reasonable estimation of an opponent's chip count; thus chips should be kept in countable stacks. Clean stacks in multiples of 20 are recommended as a standard. Participants must keep their higher denomination chips visible and identifiable at all times.
42. Making statements or taking action that could unfairly influence the course of play, whether or not the offender is involved in the pot.
43. Showing live cards to an active or folded player(s) and/or spectator(s) while there is still action to be made in order to gain an advantage on another player. This rule will be enforced no matter the number of players involved. You can not show your hand even if action is heads-up.
SECTION III – HOUSE POLICIES
44. Management reserves the right to make decisions in the spirit of fairness, even if a strict interpretation of the rules may indicate a different ruling. A player who commits an infraction should not profit from it and, conversely, a player who has done nothing wrong should not be placed at a disadvantage.
45. The proper time to draw attention to an error or irregularity is when it occurs or is first noticed. Any delay may affect the ruling.
46. If an incorrect rule interpretation or decision by an employee is made in good faith, the establishment has no liability.
47. A request for a ruling must be made prior to the start of the next hand.
48. If a pot has been incorrectly awarded and mingled with chips that were not in the pot, and the time limit for a ruling request given in the previous rule has been observed, management may determine how much was in the pot by reconstructing the betting, and then transfer that amount to the proper player.
49. Action will be stopped until a ruling is made.
50. The same action from two different players may have a different meaning, depending on the player who commits that action, so it is possible that the intent of an offender will be taken into consideration to make the fairest ruling possible. Some examples are a person’s amount of poker experience and past record of behavior.
SECTION IV – PROCEDURES
51. Cash is NOT permitted on the table.
52. Only chips belonging to Eagles 3512 Game Nights will be valid stakes at tables. .
53. Money and chips may be removed for security purposes when leaving the table. The establishment is not responsible for any shortage or removal of chips left on the table during a player’s absence, even though we will try to protect everyone as best we can. All removed funds must be fully restored when returning to the game.
54. If you return to the same game within one hour of cashing out, your buy-in must be equal to the amount removed when leaving that game.
55. If you transfer tables and go to the same game you must bring your full stack with you.
56. All games are table stakes. Only the chips in front of a player at the start of a deal may play for that hand, unless a player has purchased additional chips that are in transit, or a player has brought out money and announced an intent to increase their current buy-in. The amount bought must be announced to the table or only the amount of the minimum buy-in plays. Awareness of the amount being in play for each opponent is an important part of poker. All chips must be kept in plain view.
57. Playing out of a rack is NOT allowed. A player may rack up and play until their big blind comes around, however once the blinds reach them they must take their chips out of the rack. A player with chips in the rack when the blinds reach them will not be dealt in until they have removed the chips from the rack.
58. Only one person may play a hand.
59. No one is allowed to play another player’s chips.
60. Playing over is allowed with floor supervisor’s permission. The player will be allowed to play until his or her blind upon the initial player returning to the game.
61. Pushing bets, “saving” or “potting out” is not allowed. This means that players are not allowed to retract any bets that have been committed to the pot.
62. Pushing an ante or posting for another person is not allowed.
63. Players will not be allowed to agree to split pots in any game. Chopping the big and small blind by taking them back when all other players have folded is allowed.
64. Insurance propositions are not allowed.
65. The game’s betting limit will not be changed if one or more players object. The supervisor may suggest that the objector(s) move to a similar sized game, if seating is available. Raising the limit is always subject to management approval and a change in rake or collection.
66. Players must keep their cards in full view. This means above table-level and not past the edge of the table. The cards should not be covered by a player’s hands or hidden behind chips in a manner to conceal them creating confusion and false action.
67. Any player is entitled to a clear view of an opponent’s chips. Higher denomination chips must be easily visible to all players at the table. If a player requests an accurate chip count for another player, the dealer is responsible for counting out the chips if the player does not want to count out their own chips.
68. Players have a 30 minute window to return to their seat, but must make the floor (desk) aware of their departure or seat is not guaranteed for the 30 minutes.
69. A new setup may be requested every two hours, unless a deck is defective or damaged and needs to be replaced.
70. Looking through the discards or deck stub is not allowed.
71. A player is expected to pay attention to the game and not hold up play. Activity that interferes with play, such as reading, I-pods, cell phones etc., at the table is discouraged, and the player will be asked to remove such devices from the table or be asked to leave the game if the problem impedes the progress of the game.
72. In non-tournament games, you may have a guest sit behind you if no one in the game objects. It is improper for a guest to look at any hand in action, and may result in removal.
SECTION V – SEATING
73. You must sign up at the podium to play in a poker game. Phone/ins are NOT allowed. It is the player’s responsibility to be in the area to hear their name called. If the player will not be around when this is happening they should notify the floor.
74. Permission from the floor supervisor is required before taking a seat in a game.
75. When there is more than one game of the same stakes, and a must-move is not being used, the house will control the seating of new players to best preserve the viability of existing games. A new player will be sent to the game most in need of an additional player. A transfer to a similar game is not allowed if the game being left will then have more than one (1) fewer players than the game being entered.
76. A lock-up in a new game will be picked up after ten minutes if someone is waiting to play.
77. A player may not hold a seat in more than one game.
78. Only players who are active and approved by the supervisor to play in a game may sit at the table.
79. The house reserves the right to require that any two players not play in the same game.
80. When a button game starts, the dealer will high-card for the button position. The button will be awarded to the highest card. The Ace of Spade is the highest card.
81. In a new game, the player who arrives at the table the earliest gets first choice of remaining seats. If two players want the same seat and arrive at the same time, the higher player on the list has preference. A player playing a pot in another game may have a designated seat locked up until that hand is finished. Management may reserve a certain seat for a player for a good reason, such as to assist reading the board for a person with a vision problem.
82. If a new game starts and you’re on the list, you must play in said new game to retain your place on the list.
83. A player who is already in the game has precedence over a new player for any seat when it becomes available. However, no change will occur after a new player has been dealt into the game. For players already in the game, the one who asks the earliest has preference for a seat change.
84. In all button games, a player voluntarily locking up a seat in another game must move immediately, except that the player is entitled to play the button if a blind has already been taken. In a stud game, a player changing tables may play only the present hand if someone is waiting for the seat being vacated, or one more hand when no one is waiting.
85. When a game breaks, each player may draw a card to determine the seating order for a similar game. The floor supervisor draws a card for an absent player as long as the absent player does not have a missed blind button. If the card entitles the absent player without a missed blind button to an immediate seat, the player has until due for the big blind in a button game to take the seat. Players with missed blind buttons will go to the bottom of the list for that particular game.
SECTION VI – GENERAL POKER RULES
86. When you enter a game, you must make at least a full buy-in.
87. 1 Short buy is allowed as long as the player has made one full buy-in.
88. A player coming from a broken game to a game of the same limit will continue to play the same amount of money. If it is less than the minimum buy-in for that game the player will be allowed to play, with an option to re-buy more chips.
89. The following circumstances cause a misdeal.
a. The first or second card of the hand has been dealt face up or exposed through dealer error.
b. Two or more cards have been exposed by the dealer.
c. Two or more boxed cards are found.
d. Two or more extra cards have been dealt in the starting hands of a game.
e. An incorrect number of cards have been dealt to a player, except the top card may be dealt if it goes to the player in proper sequence.
f. Any card has been dealt out of the proper sequence, except an exposed card may be replaced by the burn card.
g. The button was out of position.
h. The first card was dealt to the wrong position.
i. A player has been dealt out who is entitled to a hand. This player must be present at the table or have posted a blind or ante.
90. In the event that it becomes known that players cards are not correct, the hand will be stopped, players returned their bets, and the hand will be redealt.
91. Your hand is declared dead if:
a. You fold or announce that you are folding when facing a bet or a raise.
b. You throw your hand away in a forward motion and cards touch or cross the bet-line.
c. The hand does not contain the proper number of cards for that particular game.
d. You act on a hand with a joker as a hole-card in a game not using a joker. A player who acts on a hand without looking at a card assumes the liability of finding an improper card.
e. You have the clock on you when facing a bet or raise and exceed the specified time limit.
92. Cards thrown into the muck may be ruled dead. However, a hand that is clearly identifiable may be retrieved and ruled live at management’s discretion if doing so is in the best interest of the game. We will make an extra effort to rule a hand retrievable if it was folded as a result of dealer error or incorrect information given to the player.
93. Cards thrown into another player’s hand are dead, whether they are face-up or facedown. A player throwing hole cards into the hole-cards of a blind may cause a re-deal. The offending player will receive a hand, but it will be dealt dead.
94. In button games, if it is discovered that the button was placed incorrectly on the previous hand, the button and blinds will be corrected for the new hand in a manner that gives every player one chance for each position on the round if possible.
95. You must protect your own hand at all times. Your cards may be protected with your hands, a chip, or other object placed on top of them. If you fail to protect your hand, you will have no redress if it becomes fouled or the dealer accidentally kills it.
96. If a card with a different color back appears during a hand, all action is void and all chips in the pot are returned to the respective bettors. If a card with a different color back is discovered in the stub, but will not appear in any hand or on the board and substantial action has taken place, all action stands.
97. If two cards of the same rank and suit are found, all action is void, and all chips in the pot are returned to the players who wagered them.
98. A player who knows the deck is defective has an obligation to point this out. If such a player instead tries to win a pot by taking aggressive action, the player may lose the right to a refund, and the chips may be required to stay in the pot for the next deal.
99. If there is extra money in the pot on a deal as a result of forfeited money from the previous deal, or some similar reason, only a player dealt in on the previous deal is entitled to a hand.
100. A boxed card is a card discovered face up in the deck. It will be treated as a meaningless scrap of paper. A boxed card will be replaced by the next card below it in the deck, except when the next card has already been dealt facedown to another player and mixed in with other downcards. In that case, the card that was face up in the deck will be replaced after all other cards are dealt for that round. If 2 or more boxed cards appear during the hand, that hand in progress will be void, and all monies returned to the players involved.
101. A joker that appears in a game where it is not used is treated as a scrap of paper. Discovery of a joker does not cause a misdeal. If the joker is discovered before a player acts on his or her hand, it is replaced. If the player does not call attention to the joker before acting, then the player has a dead hand.
102. If you play a hand without looking at all of your cards, you assume the liability of having an irregular card or an improper joker.
103. Procedure for an exposed card varies depending on the poker game. A card that is flashed by a dealer is treated as an exposed card. A card that is flashed by a player will play. To obtain a ruling on whether a card was exposed and should be replaced, a player should announce that the card was flashed or exposed before looking at it. A down card dealt off the table is an exposed card. A floor supervisor, based on circumstances, may determine whether a player must take or is entitled to a replacement card.
104. If a card is exposed due to dealer error, a player does not have an option to take or reject the card. The situation will be governed by the rules for the particular game being played.
105. If you drop any cards out of your hand onto the floor, you may not receive replacements and, at the discretion of the floor supervisor your hand may be ruled dead.
106. If the dealer fails to burn a card or burns more than one card, the error should be corrected if discovered before betting action has started for that round. Once action has been taken on a board card, the card must stand. Whether the error is able to be corrected or not, subsequent cards dealt should be those that would have come if no error had occurred. For example, if two cards were burned, one of the cards should be put back on the deck and used for the burn card on the next round. On the last round, if there was no betting because a player was all-in, the error should be corrected if discovered before the pot has been awarded.
107. If the dealer prematurely deals any cards before the betting is complete, those cards will not play, even if a player who has not acted decides to fold.
BETTING AND RAISING
108. In no-limit and pot-limit games, an unlimited number of raises are allowed.
109. A wager not all-in must be at least the size of the previous bet or raise in that round.
110. An all-in wager must be at least half the value of the previous bet or raise to re-open the action to the initial bet maker or raiser.
111. A verbal statement denotes your action and is binding. If in turn you verbally declare a fold, check, bet, call, or raise, you are forced to take that action. Rapping the table with your hand will be considered a check.
112. Deliberately acting out of turn will not be tolerated. Action out of turn will be binding if the action to that participant has not changed. A check, call or fold is not considered action changing. If a participant acts out of turn and the action changes, the person who acted out of turn may change their action by calling, raising or folding and may have their chips returned. Participants may not intentionally act out of turn to influence play before them.
113. To retain the right to act, a player must stop the action by calling “time” or an equivalent word. Failure to stop the action before substantial action of two or more players has acted behind you may cause you to lose the right to act. You cannot forfeit your right to act if any player in front of you has not acted, only if you fail to act when it legally becomes your turn. Therefore, if you wait for someone whose turn comes before you, and two or more players act behind you, this still does not hinder your right to act.
114. A player who bets or calls by releasing chips into the pot is bound by that action and must make the amount of the wager correct. This applies at the showdown when putting chips into the pot causes the opponent to show the winning hand before the full amount needed to call has been put into the pot. Under certain circumstances, lack of proper information or gross misinformation, if you are unaware that the pot has been raised, you may possibly be allowed to withdraw that money and reconsider your action, provided that no one else has acted after you.
115. String raises are not allowed. To protect your right to raise, you should either declare your intention verbally or place the proper amount of chips into the pot. Putting a full bet plus a half-bet or more into the pot is considered to be the same as announcing a raise, and the raise must be completed. This does not apply in the use of a single chip of greater value.
116. All wagers and calls of an improperly low amount must be brought up to proper size if the error is discovered before the betting round has been completed. This includes actions such as betting a lower amount than the minimum bring-in, other than going all-in and betting the lower limit on an upper limit betting round. If a wager is supposed to be made in a rounded off amount, and is not, it must be corrected. It shall be changed to the proper amount nearest in size. No one who has acted may change a call to a raise because the wager size has been changed.
117. When a player throws in multiple chips, that equal at least 1.5x the current bet or raise, will be forced to complete the action as a minimum raise. Example: Player A raised the pot from $10 to $20. Player B places five $5 chips in the pot. He will be enforced to complete the raise to $30.
118. Any player that currently has chips in the pot, and add chips to make a call or raise, must immediately take the initial chips out of the pot, or it will be assumed that said player intended to use them in their bet or raise. Example: Player A is in the small blind and has $1 posted. When action is on them to call the $2 big blind, if they put a $5 chip in the pot intending to call, they must pull back their $1 chip they had used to post the small blind. If they do not pull that chip back, or verbally announce a call, they will assume that the intention was to raise to $6.
119. To win any part of a pot, a player must show all of his cards face up on the table unless that player has the only remaining live hand.
120. Cards speak; a tabled hand assigns itself its true value. The dealer assists in reading hands, but players are responsible for holding onto their cards until the winner is declared. Although verbal declarations as to the contents of a hand are not binding, deliberately miscalling a hand with the intent of causing another player to discard a winning hand is unethical and may result in forfeiture of the pot.
121. Any player, dealer, or floor supervisor who sees an incorrect amount of chips put into the pot, or an error about to be made in awarding a pot, has an ethical obligation to point out the error.
122. All losing hands will be killed by the dealer before a pot is awarded.
123. Show one, show all. Players are entitled to receive equal access to information about the contents of another player’s hand. After a deal, if cards are shown to another player, every player at the table has a right to see those cards.
124. If everyone checks on the final betting round, the player in earliest position is required to show his/her hand first. If there is wagering on the final betting round, the last player to take aggressive action by a bet or raise is the first to show the hand. In order to speed up the game, the last player to act or a player holding a probable winner is encouraged to show the hand without delay. If there is a side pot, players involved in the side pot should show their hands before anyone who is all-in for only the main pot. In a No Limit poker game if betting has ended on a round prior to the river, the player who pushed all-in is responsible for turning his/her hand over first.
125. If action is completed for the hand, before the river due to an all-in, the called player will be first to show.
126. The ranking of suits from highest to lowest is spades, hearts, diamonds, clubs. Suits never break a tie for winning a pot. Suits are used to break a tie between cards of the same rank in a high-card situation.
127. Dealing a card to each player is used to determine who moves to another table or who gets the button in a new game. If the cards are dealt, the order is determined by the buttons current position, first card given to the player that would have been the small blind. Drawing a card is used to determine a player’s seating order coming from a broken game.
128. An odd chip will be broken down to the smallest unit used to make blinds in the game being dealt. i.e. Since dollar chips are used to make the small blind in $2-$5 NL, an odd chip will be broken down to dollar units in the event of a tie.
129. If two or more hands tie, an odd chip will be awarded as follows:
a. In a button game, the first hand clockwise from the button gets the odd chip.
b. All side pots and the main pot will be split as separate pots, not mixed together.
BUTTON AND BLIND USE
In button games, a non-playing dealer normally does the actual dealing. A round disk called the button is used to indicate which player has the dealer position. The player with the button is last to receive cards on the initial deal and has the right of last action after the first betting round. The button moves clockwise after a deal ends to rotate the advantage of last action. One or more blind bets are usually used to stimulate action and initiate play.
Blinds are posted before the players look at their cards. Blinds are part of a player’s bet unless a certain structure or situation specifies otherwise. A blind other than the big blind may be treated as dead, not part of the poster’s bet. With two blinds, the small blind is posted by the first player clockwise from the button, and the big blind is posted by the player two positions clockwise from the button. Action is initiated on the first betting round by the first player to the left of the blinds. On all subsequent betting rounds, the action begins with the first active player to the left of the button.
RULES FOR USING BLINDS
130. The minimum bring-in, allowable raise sizes, and blind amounts are specified by the poker game. If a player does not have enough to post the big blind the player will post their remaining chips, and will receive full value on those chips. A side pot will then be started for the remaining players in the hand. Any player acting after the “all in blind” will have 3 options; fold, call the proper amount of the big blind, or raise at least double the size of the proper amount of the big blind. Players acting after an “all in blind” do not have the option of calling the “all in blind” amount.
131. Each round every player must get an opportunity for the button, and meet the total amount of the blind obligations unless all-in. The following method of button and blind placement has been designated to do this:
a. Dead button – The big blind is posted by the player due for it, and the small blind and button are positioned accordingly, even if this means the small blind or the button is placed in front of an empty seat, giving the same player the privilege of last action on consecutive hands.
132. A player posting a blind in the game’s regular structure has the option of raising the pot at the first turn to act. Although chips posted by the big blind are considered a bet, the option to raise remains if someone is all-in with a bet of less than the minimum raise.
133. In heads-up play with two blinds, the small blind is on the button.
134. A new player may be dealt in between the big blind and the button, if the new player opts to “buy the button”. Buying the button means posting a big blind and a dead small blind. On the next hand the player will get to play their button.
135. When you post the big blind, it serves as your opening bet. When it is your next turn to act, you have the option to raise.
136. A player who misses any or all blinds can resume play by either posting all the blinds missed or waiting for the big blind. If you choose to post the total amount of the blinds, only the big blind is live. The remainder is taken by the dealer to the center of the pot and is not part of your bet.
a. When it is your turn to act, you have the option to raise. A player who has missed a blind also has the option of returning to the game as the under-the-gun live straddle.
137. Any player who drew for the button is considered active in the game and is required to make up any missed blinds.
138. In all multiple blind games, a player may change seats and move past no more than two active players without posting the amount of the big blind to receive a hand. If a player moves more than two active players, the player must post the amount of the big blind or wait the appropriate number of hands to come in for free.
139. A player who “deals off” by playing the button and then immediately getting up to change seats can allow the blinds to pass the new seat one time and re-enter the game behind the button without having to post a blind.
140. A live “straddle bet” is allowed in all blind games. Action begins with the player to the left of the straddle. The player who posts the straddle has last action for the first round of betting and is allowed to raise. The amount of the straddle is 2-5x the big blind unless otherwise noted.
SECTION VII - TEXAS HOLD’EM
In Texas Hold’Em, each player receives two down cards as their personal hand, or hole cards, after which there is a round of betting. The dealer burns a card and three board cards, the “flop”, are then turned simultaneously and another round of betting occurs. Another card is burnt and the next card, the “turn”, is placed out on the board followed by a betting round. Another card is burnt and the final card, “the river”, is placed out on the board followed by the final betting round. The board cards are community cards, and a player may use any five-card combination from among the board and personal cards to make the best possible five-card poker hand. A player may use all of the board cards and no personal cards to form a hand playing the board. A dealer button is used. The usual structure is to use two blinds, but it is possible to play the game with one blind, multiple blinds, an ante, or combination of blinds plus an ante.
TEXAS HOLD’EM IRREGULARITIES
141. If the flop contains too many cards, it must be re-dealt. To re-deal the flop, the four cards will be scrambled and the top card will be exposed and placed on top of the deck as the burn for the turn card. If more than four cards are exposed the flop and the stub will be reshuffled and the flop will then be re-dealt.
142. If before dealing the flop, the dealer failed to burn a card, or burned two cards, the error should be rectified if no board cards were exposed. The deck must be reshuffled if any board cards were exposed.
143. If the dealer fails to burn a card or burns more than one card, the error should be corrected if discovered before betting action has started for that round. Once action has been taken on a board card, the card must stand. Whether the error is able to be corrected or not, every effort should be made so that subsequent cards would be those that would have come if no error had occurred. For example, if two cards were burned, one of the cards should be put back on the deck and used for the burn card on the next round. If there was no betting on a round because a player was all-in, the error should be corrected if discovered before the pot has been awarded.
144. The card(s) may not be used if the dealer burns and turns before the betting round is complete. This applies if the subsequent players elect to fold. Nobody has an option of accepting or rejecting the card. The betting is then completed, and the error rectified in the prescribed manner for that situation.
145. A dealing error for the fourth board card is rectified in a manner to least influence the identity of the board cards that would have been used without the error. The dealer burns and deals what would have been the fifth, face down, in it's place. They then shuffle the exposed turn with the remaining cards and places the turn out. After this round of betting, the dealer will expose the previously placed river. If the fifth card is turned up prematurely, the deck is reshuffled and dealt in the same manner.
146. If you are playing the board, you must still show your hole cards face up. Otherwise, you may relinquish any claim to the pot.
147. The number of raises in any betting round is unlimited.
148. All bets must be at least equal to the minimum bring-in, unless the player is going all-in. A straddle bet sets a new minimum bring-in, and gives the straddling player last action. The minimum bet remains the amount of the original big blind on all betting rounds.
149. All raises must be equal to or greater than the size of the previous bet or raise on that betting round, except for an all-in wager. A player who has already acted and is not facing a full-size wager may not subsequently raise an all-in bet that is less than the minimum bet which is the amount of the minimum bring-in, or less than the full size of the last bet or raise. The half-the-size rule for reopening the betting is for limit poker only.
150. “Completing the bet” is a limit poker wager type only, this is not allowed in no-limit poker. For example, if a player bets $100 and the next player goes all-in for $140, a player wishing to raise must make the total bet at least $240 unless going all-in.
151. Multiple all-in wagers, each of an amount too small to qualify as a raise, still act as a raise and reopen the betting if the resulting wager size to a player qualifies as a raise. Example: Player A bets $100 and Player B raises $100 more, making the total bet $200. If Player C goes all in for less than $300 total, not a full $100 raise, and Player A calls, then Player B has no option to raise again, because he wasn’t fully raised. Player A could have raised, because Player B raised.
152. A player who says “raise” is allowed to continue putting chips into the pot with more than one move, provided an amount has been verbally declared in advance. A player may declare a raise, call the amount bet to them and then put the raise in with a single motion or simply put the chips into the pot in a single motion, to avoid making a string-bet.
153. A wager is not binding until the chips are actually released into the pot, unless the player has made a verbal statement of action. However, a forward motion, crossing the bet line, with chips in hand will result in a player being forced to leave full amount of chips in hand in the pot.
154. If there is a discrepancy between a player’s verbal statement and the amount put into the pot, the bet will be corrected to the initial action.
155. If a call is short due to a counting error, the amount must be corrected, even if the hand is beaten or mucked.
156. A bet of a single chip without comment is considered to be the full amount of the chip. However, a player acting on a previous bet with an over-sized chip is only calling the previous bet unless that player makes a verbal declaration to raise the pot. This includes acting on the forced bet of the big blind.
157. If a player tries to bet or raise less than the legal minimum and has more chips, the wager must be increased to the proper size. This does not apply to a player who has unintentionally put too much in to call unless it is at least a half a bet or more in which case the player is obligated to make exactly the minimum raise. The wager is brought up to the sufficient amount only. Anything more would constitute a string bet.
158. Calling-for-clock procedures: Once a reasonable amount of time, which is no less than two minutes, has passed and a clock is called, a player will be given one (1) minute to act. If action has not been taken by the time the minute has expired, there will be a ten (10) second countdown. If a player has not acted on his hand by the time the countdown is over, the hand will be dead. Live Action Supervisors reserve the right to speed up the amount of time allotted for a clock if it appears that a player is deliberately stalling. Anyone that was dealt into the hand may call for a clock.
159. The card room does not condone “insurance” or any other “proposition” wagers. The management will decline to make decisions in such matters, and the pot will be awarded to the best hand. Players are asked to refrain from instigating proposition wagers in any form.
160. Running it twice is permitted in 2-5 and higher stakes. High-hands and jackpots are not eligible to be hit on the second run.
JACKPOTS & HIGH HAND RULES
161. Player must use both hole cards to win any house jackpot.
a. Quad Jackpots must use a pocket pair.
162. There must be at least $10 in any pot for a jackpot or high hand to be awarded to winning player.
163. Quad and Straight Flush Jackpots are also eligible for the nightly high hand.
164. The $1,000 Royal Flush Jackpot will be paid as soon as being hit, as long as it is on the board. The Royal Flush Jackpot is eligible for the nightly high hand.
165. Any mention of having hit, or having the chance of hitting a high hand or jackpot, while action is still going, will void that hand from all high hands and jackpots.
166. There must be a minimum of 5 players at the table to be eligible for any high hand or jackpots.
ROUND BY ROUND RULES
167. If you miss your blinds, you must post the larger amount of the "Round by Round" game. I.E. In 1/2 Pot Limit Omaha & 2/5 No Limit Hold'em $7 must be posted for all missed blinds.
168. All cards must be shown any time the board is ran more than once.
169. Max straddle in Pot Limit Omaha is the max opening bet.
170. You must verbally declare "POT" to make a pot size bet. Hand motions may be declared a check.
171.The board may be ran a max of 3 times.
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